EST. 2024//PORTFOLIO v2026.05
★ WIP: ROBOHANDBASED IN LANSING · MI✦ HUMAN-CENTERED AIBUILT BY HAND · NO TEMPLATESCURRENTLY LEARNING: C++★ WIP: ROBOHANDBASED IN LANSING · MI✦ HUMAN-CENTERED AIBUILT BY HAND · NO TEMPLATESCURRENTLY LEARNING: C++
LIVE · LANSING
KELBERT/MKv2026
AI · ROBOTICS · HUMAN-CENTERED
FIRST-GEN · NEUROSCIENCE → AI

The
workbench.

Six projects (and counting). Built between 2024 – 2026 across robotics, vision, RL, and one game about water ethics. Each card opens the source repo. Click around — some are weirder than others.

↳ FILTER
01
ETHICAL GAME // PLAYABLE
GAMES · 2025FIG.01

WaterWorks

An ethical game about resource scarcity and the small choices that compound. Built with Godot, branching dialogue, and a guilt meter that's surprisingly hard to game.

GODOTETHICSSYSTEMS
VIEW PROJECT
02
LIVE WEBCAM // 7 CLASSES
VISION · 2024FIG.02

Emotion Recognition

Real-time facial emotion classification from webcam OR uploaded image. Live preview through OpenCV, friendly UI through Gradio, model trained on FER-2013.

OPENCVGRADIOCNN
VIEW PROJECT
03
REC MODEL // K-NN BASELINE
AI/ML · 2024FIG.03

Movie Recommender

A movie recommender that doesn't just push the obvious. Item-based collaborative filtering on MovieLens, content embeddings as a fallback, served behind a tiny Flask API.

COLLAB-FILTERPANDASFLASK
VIEW PROJECT
04
MULTI-AGENT // SQL-VERIFIED
AI/ML · 2025FIG.04

SupplyChain Copilot

A multi-agent system that answers natural-language supply-chain questions in plain English — then hands you the underlying SQL so you can verify the answer yourself. Trust, but query.

MULTI-AGENTSQLLLM
VIEW PROJECT
05
WIP // SOFTWARE FIRST
ROBOTICS · 2026FIG.05

Robohand (WIP)

A 5-DOF robotic hand designed to mirror mine through a webcam. The pipeline: MediaPipe → joint angles → servos. Currently building out the software side; hardware comes next.

ROS2C++MEDIAPIPE
VIEW PROJECT
06
FROM SCRATCH // NO LIBS
AI/ML · 2026FIG.06

Backprop in C++

A neural net and backpropagation written in C++ from scratch — no frameworks, no shortcuts. Forward pass, backward pass, gradient descent, all by hand. The point is to understand every multiplication.

C++FROM-SCRATCHMATH
VIEW PROJECT
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© 2026 MICHAEL KELBERT — ALL THE FUN, RESERVED.LANSING · MI