Six projects (and counting). Built between 2024 – 2026 across robotics, vision, RL, and one game about water ethics. Each card opens the source repo. Click around — some are weirder than others.
An ethical game about resource scarcity and the small choices that compound. Built with Godot, branching dialogue, and a guilt meter that's surprisingly hard to game.
Real-time facial emotion classification from webcam OR uploaded image. Live preview through OpenCV, friendly UI through Gradio, model trained on FER-2013.
A movie recommender that doesn't just push the obvious. Item-based collaborative filtering on MovieLens, content embeddings as a fallback, served behind a tiny Flask API.
A multi-agent system that answers natural-language supply-chain questions in plain English — then hands you the underlying SQL so you can verify the answer yourself. Trust, but query.
A 5-DOF robotic hand designed to mirror mine through a webcam. The pipeline: MediaPipe → joint angles → servos. Currently building out the software side; hardware comes next.
A neural net and backpropagation written in C++ from scratch — no frameworks, no shortcuts. Forward pass, backward pass, gradient descent, all by hand. The point is to understand every multiplication.